Auburn University’s Warrior Research Center collaborating with U.S. Army Game Studio to develop aviation-training technology for FAA
6/6/2017 4:03:53 PM
Jeff Langhout, left, acting technical director of the U.S. Army’s Aviation and Missile Research, Development and Engineering Center, signs a cooperative research and development agreement with John Mason, Auburn’s vice president for research and economic development. The organizations will develop innovative aviation learning and training modules using virtual, interactive and multimedia technology.
Auburn University is collaborating with the U.S. Army and the Federal Aviation Administration to develop innovative aviation learning and training modules using virtual, interactive and multimedia technology. The partnership seeks to develop gaming modules that can be implemented into the FAA's current curriculum for air traffic controllers.
A cooperative research and development agreement signed on Tuesday, June 6, enables Auburn's Warrior Research Center to join forces with the U.S. Army Game Studio, which is part of the U.S. Army Aviation and Missile Research, Development and Engineering Center, or AMRDEC, at Redstone Arsenal in Huntsville. The project is through the FAA's Air Transportation Center of Excellence for Technical Training and Human Performance, of which Auburn serves as a core team member.
The team will develop air traffic controller training technology using research and science-based knowledge on training adult learners and the use of gaming to improve learning and retention. The modules will demonstrate team capabilities to provide realistic, engaging and effective training.
AMRDEC's Army Game Studio has established unmatched capabilities in the development of virtual, interactive and multimedia technology used for outreach, recruiting, education and training. The studio brings together artists, soldiers and gaming experts to create virtual environments for soldiers to train in without putting them at risk in combat. Rapid prototyping of gaming technology tools ensures that the computer-generated training environments are user-friendly and customizable to the soldiers. The studio is best known for developing the free online U.S. Army video game, "America's Army."
"The Army Game Studio is my go-to place for any training, animation, augmented learning or virtual environment that I need," said JoEllen Sefton, director of the Warrior Research Center and associate professor in Auburn's School of Kinesiology. "I know that the talented team there can take anything we develop, or anything I can imagine, and make it real."
A cross-disciplinary effort, the Warrior Research Center is led by Auburn's School of Kinesiology in the College of Education and includes research from engineering, industrial design, psychology, business, veterinary medicine and human sciences. Collaborators also include Auburn's ROTC program, MRI Research Center, Center for Disability Research and Policy Studies and the Gastrointestinal Research Center, as well as the Edward Via College of Osteopathic Medicine on Auburn's campus.
Warrior Research Center investigations include the effects of military vehicles on a body's skeletal system, blood flow and muscles; consequences from prolonged helicopter sitting; evaluation of neck injuries from prolonged wear of helmets; reducing injury and improving warfighter performance. Studies also explore the design of a universal cockpit, controllers and pilot seats to improve mission efficacy and decrease pilot fatigue and injury.
by MORGAN S. MARTIN